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Mockup Frenzy #8: Megaman!
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Topic: Mockup Frenzy #8: Megaman! (Read 76943 times)
QuickSilva
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Re: Mockup Frenzy #8: Megaman!
«
Reply #200 on:
September 05, 2008, 12:30:44 PM »
The platforms are probably part of the background too just with collision detection for the top most part as that is the only part you interact with. The horns that come out are sprites though.
Jason.
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L___E___T
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Re: Mockup Frenzy #8: Megaman!
«
Reply #201 on:
September 06, 2008, 03:39:22 PM »
I have a feeling I remember both being animated, doesn't that make a diffrence? I can't remember if you could have animated BG tiles or not..
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xenobond
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Re: Mockup Frenzy #8: Megaman!
«
Reply #202 on:
September 06, 2008, 05:21:32 PM »
Yep, the bricks with the clouds in front are separate parts. They don't 'animate' like the normal cloud bits do.
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Schu
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The front is a lemon avenue flying straightly
Re: Mockup Frenzy #8: Megaman!
«
Reply #203 on:
September 08, 2008, 12:47:53 AM »
I'm still trying to think up something for tiles... but in the meantime I doodled out this.
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Froli
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Dragon Highlord
Re: Mockup Frenzy #8: Megaman!
«
Reply #204 on:
September 08, 2008, 01:44:41 PM »
I kinda feel left out
, so I whipped this out. I was testing how megaman looks like by removing his mouth.
Cleaned it up.
«
Last Edit: September 08, 2008, 04:53:29 PM by Froli
»
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skamocore
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Thanks Doppleganger ^
Re: Mockup Frenzy #8: Megaman!
«
Reply #205 on:
September 08, 2008, 02:44:38 PM »
I couldn't really be bothered making a whole mock up, but seeing everyone else's crazy versions of Megaman, I decided to make my own.
Introducing the Megaman bobo doll:
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infinity+1
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the real deal
Re: Mockup Frenzy #8: Megaman!
«
Reply #206 on:
September 08, 2008, 04:56:35 PM »
i was feeling inspired by all of the new versions of megaman:
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skamocore
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Thanks Doppleganger ^
Re: Mockup Frenzy #8: Megaman!
«
Reply #207 on:
September 08, 2008, 05:31:39 PM »
you inspired me to be more inspired...
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Tobe
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www.rayteoactive.wordpress.com
Re: Mockup Frenzy #8: Megaman!
«
Reply #208 on:
September 08, 2008, 05:46:43 PM »
I thought I needed some pixel warm up before I get started on my own project ->
http://www.wayofthepixel.net/pixelation/index.php?topic=6436.0
To my surprise, the warm up lasted over hours... and it's finally time to turn in.
Man, this thread is really addictive- I can't stop! Now all I can think about is Rockman and more Rockman!
Anyway, here's what I have done so far, mainly re-designing the characters from Rockman series, especially rockman 4, my favorite on the NES.
I tried my best following what I thought was the restriction, mainly working on NES colors palate. As for the 8 x 8 grid, I ain't too sure either. I just try to not make them bigger then the original.
A few things you might be interested is, "Bass and protoman"- in the game, they're mainly duplicates of rockman, but here, I tried to give them more expression from the way they stand. Protoman is folding his arm, while Bass is more of in a Kungfu Stance. Wireman is someone I came up with. Since my favourite moves was the wire ability, which allows rockman to gain access to all the weird areas, I thought I might as well work on an actual boss that holds the ability.
Lastly, I'm typing all this with a fever and tons of drowsy medication... so please pardon me if everything looks messed up.
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skamocore
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Thanks Doppleganger ^
Re: Mockup Frenzy #8: Megaman!
«
Reply #209 on:
September 08, 2008, 06:10:53 PM »
ok, last one, I swear...
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Helm
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Beyond the unborn, pillars of penance and lore
Re: Mockup Frenzy #8: Megaman!
«
Reply #210 on:
September 08, 2008, 06:29:04 PM »
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LMR
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Re: Mockup Frenzy #8: Megaman!
«
Reply #211 on:
September 08, 2008, 06:36:08 PM »
I like helm's version of megaman.
And here's my version of him:
small edit
«
Last Edit: September 08, 2008, 07:06:40 PM by LMR
»
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ptoing
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variegated quadrangle arranger
Re: Mockup Frenzy #8: Megaman!
«
Reply #212 on:
September 08, 2008, 08:36:31 PM »
Quote from: infinity+1 on September 08, 2008, 04:56:35 PM
i was feeling inspired by all of the new versions of megaman:
That looks so much cooler than the original Megaman, it's not even funny. Tons more character.
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There are no ugly colours, only ugly combinations of colours.
Conceit
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Camus
Re: Mockup Frenzy #8: Megaman!
«
Reply #213 on:
September 09, 2008, 03:55:49 AM »
Quote from: Helm on September 08, 2008, 06:29:04 PM
hahahahaha. Do you hate the jump frame too? I kinda see what Ptoing was on about with that caricature
I like that megaman best of the ones here so far
Tobe...those are some loving renderings of Rockman =) I specially like how Wily and Light finally have some character. and I know what you mean about the Wire adaptor! wasnt it just AWESOME when you pushed up and Megaman actually LOOKED up?....I cant explain that but back then that was pure genious
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Tobe
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Re: Mockup Frenzy #8: Megaman!
«
Reply #214 on:
September 09, 2008, 12:24:39 PM »
I added a few more characters and a actual mock-up of the stage...
It looks horrible. Btw, can anyone explain further regarding the NES restriction?
Is there a limited different color for each tile? Or is there a something like only how many colors can appear on the screen at a time?
Airman + Quickman + Zero and "that water guy from MM4"
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Helm
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Beyond the unborn, pillars of penance and lore
Re: Mockup Frenzy #8: Megaman!
«
Reply #215 on:
September 09, 2008, 06:16:55 PM »
Conceit: no I don't hate the game or it's art at all I think it's pretty charming. But seriously, wouldn't megaman be more useful if his dick was the cannon so he could grab ledges and shit with both other arms or I don't know... tweak his nipples while he shoots?
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infinity+1
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the real deal
Re: Mockup Frenzy #8: Megaman!
«
Reply #216 on:
September 09, 2008, 06:53:15 PM »
if his dick were the cannon, you could have a field day with the DS version of that game.
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Metaru
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Latino
Re: Mockup Frenzy #8: Megaman!
«
Reply #217 on:
September 09, 2008, 08:03:09 PM »
You're all wrong.
this
is how megaman was really until these japanese creeps changed it to blue. because green was totally awesome for him
«
Last Edit: September 09, 2008, 08:53:05 PM by ptoing
»
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Tarro: Are you kidding? that doesn't look like a sun...
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Dokozai
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Re: Mockup Frenzy #8: Megaman!
«
Reply #218 on:
September 09, 2008, 09:35:49 PM »
Hehe, making this was fun!
I'm gonna make some more.
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PypeBros
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Pixel Padawan
Re: Mockup Frenzy #8: Megaman!
«
Reply #219 on:
September 10, 2008, 08:21:52 AM »
Quote from: Tobe on September 09, 2008, 12:24:39 PM
Definitively love the look you gave to megaman. He's cute, readable and even show some determination once his helmet is on. Regarding the NES restriction, they have been über-detailed in this post, but to summarize them, you can have only 3 color + transparent for both tiles and sprites, plus a backdrop color (that shows through transparent pixels of the BG tiles). You can have different palettes for different tiles, and you can change the backdrop color while retracing the screen (though i wouldn't bet on more than 3 or 4 changes per screen).
You also have a single background layer, so what you sketched in your level will either be weird for the player (e.g. scrolling a deep-perspective picture without altering the perspective lines) or a terrific challenge to the programmer (reprogram those building side' tiles so that they actually give depth-field feeling. In the case it's just a static screen, i note that far buildings have orthogonal perspective when the front containers have regular perspective, which is ... odd.
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infinity+1
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the real deal
Re: Mockup Frenzy #8: Megaman!
«
Reply #220 on:
September 11, 2008, 01:30:35 AM »
protobro
he looks like a power ranger....but in a good way.
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Jiisuki
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Hello!
Re: Mockup Frenzy #8: Megaman!
«
Reply #221 on:
September 11, 2008, 07:47:34 AM »
My first thought was Teletubbies!
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L___E___T
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Re: Mockup Frenzy #8: Megaman!
«
Reply #222 on:
September 11, 2008, 09:33:10 AM »
I really like Tobe's, they have a nice restyle but look more reminiscent of the neogeo pocket for some reason.
I still think Megaman belonged on the master system, it would've looked alot nicer and we could've had it on gamegear too
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Tobe
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Re: Mockup Frenzy #8: Megaman!
«
Reply #223 on:
September 11, 2008, 10:27:09 AM »
Hey guys, thanks for liking them. I always welcome critics, but it always brings me extra joy when someone points out what they like about the work, and all the little things you did to make your design slightly more interesting.
Btw, PypeBros - thanks for redefining the NES restrictions. I guess they were detail enough, but kinda technical for me- I have a much clear picture now. In fact, now that I know that pixel art on NES can be so detail, I'm thinking of a "Character redesign challenge thread" with the NES restriction. Anyone interested? We can redesign all the classic character in all the NES glory
It should be fun.
We're all free to start a challenge... right?
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Ryona
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Re: Mockup Frenzy #8: Megaman!
«
Reply #224 on:
September 12, 2008, 11:36:19 AM »
Quote from: Helm on September 08, 2008, 06:29:04 PM
OMG! LOL! That totally made me go "whoa!"
I think that's totally creative and definetly thinking outside the box. I like it.
I'm really liking all the unique styles. So much infact that I may redesign WarpWoman and MegaMan.
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Batlorder
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I'm watching you.
Re: Mockup Frenzy #8: Megaman!
«
Reply #225 on:
September 12, 2008, 06:45:03 PM »
Here's mine:
i call it BoneMan or has someone that name guy already ? btw. making this was fun
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Red
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Amon
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Whut?
Re: Mockup Frenzy #8: Megaman!
«
Reply #226 on:
September 12, 2008, 10:55:49 PM »
Quote from: infinity+1 on September 11, 2008, 01:30:35 AM
protobro
he looks like a power ranger....but in a good way.
Reminds me of Katamari and Tingle
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Metaru
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Re: Mockup Frenzy #8: Megaman!
«
Reply #227 on:
September 13, 2008, 12:20:24 PM »
Quote from: L___E___T on September 11, 2008, 09:33:10 AM
I really like Tobe's, they have a nice restyle but look more reminiscent of the neogeo pocket for some reason.
its for the colors and general desing of the sprites... i had the same feeling when i saw those.
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Tarro: Are you kidding? that doesn't look like a sun...
Metaru: Stfu
The B.O.B.
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currently losering it up...
Re: Mockup Frenzy #8: Megaman!
«
Reply #228 on:
September 13, 2008, 02:50:07 PM »
I'm in yore NES, Breaking yore Restrickzons...
more restriction fitting sprites:
Honestly, though, I'm clueless as to what the nes can handle, animation wise. I think this sprite is too big, anyhow, but I liked the simple palette. Think I'll try to create a mock up stage before this thing is over.
btw, great job, and style everyone!
«
Last Edit: September 26, 2008, 06:37:54 AM by The B.O.B.
»
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Tobe
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Re: Mockup Frenzy #8: Megaman!
«
Reply #229 on:
September 13, 2008, 03:47:21 PM »
I'm still pretty much stuck to this thread. There's just so much fun in this.
Anyway, I've redesign some of the boss character designed by fellow forum members just for the fun.
Let me know if this is too far off the topic though.
They are warpwoman, moleman, axeman, snowwoman, sharkman and of course, sneak man.
I gave all bosses white eye so viewer can recognize them as the antagonist. Then again, warp woman looked more like a "forte" or "protoman" kinda character, so I gave her the black eye anyway. I also added the hair and heels since I was having problem making her "right"
Anyway, I've been spending too much time in this, I guess this is the last post
«
Last Edit: September 13, 2008, 03:56:57 PM by Tobe
»
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QuickSilva
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Re: Mockup Frenzy #8: Megaman!
«
Reply #230 on:
September 13, 2008, 04:29:43 PM »
Love what you did with my Moleman character
Really enjoying looking at everyone else's work too. I think that they are all great in their own unique way.
Jason.
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Ryona
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Re: Mockup Frenzy #8: Megaman!
«
Reply #231 on:
September 13, 2008, 05:11:53 PM »
Quote from: Tobe on September 13, 2008, 03:47:21 PM
I'm still pretty much stuck to this thread. There's just so much fun in this.
Anyway, I've redesign some of the boss character designed by fellow forum members just for the fun.
Let me know if this is too far off the topic though.
They are warpwoman, moleman, axeman, snowwoman, sharkman and of course, sneak man.
I gave all bosses white eye so viewer can recognize them as the antagonist. Then again, warp woman looked more like a "forte" or "protoman" kinda character, so I gave her the black eye anyway. I also added the hair and heels since I was having problem making her "right"
Anyway, I've been spending too much time in this, I guess this is the last post
Those are awesome renditions of our boss characters. Well done!
And yeah, I did design WarpWoman with the idea that she would eventually switch sides and fight along side MegaMan and the gang. You got a very good read on my character.
By the way... WarpWoman isn't a blonde. Just so you know. lol
My plan with her is that she'd have purple hair, blue hair, indigo hair, or simply black hair. Possibly even pink or magenta.
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Larwick
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No, Eurasian
Re: Mockup Frenzy #8: Megaman!
«
Reply #232 on:
September 14, 2008, 05:53:02 PM »
Quote from: The B.O.B. on September 13, 2008, 02:50:07 PM
That is so, so brilliant. Even if it doesn't follow restrictions.
Also infinity+1, lovin' that megaman.
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Pietepiet
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Re: Mockup Frenzy #8: Megaman!
«
Reply #233 on:
September 14, 2008, 09:18:16 PM »
B.O.B: Oh man, I love those animations. Very cool!
Tobe: Those are excellent. I especially like how you did SnowWoman. Of course, SneakMan looks great. I feel honored.
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Jakten
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The Bionic Vapor Boy
Re: Mockup Frenzy #8: Megaman!
«
Reply #234 on:
September 19, 2008, 04:12:17 PM »
I've actually got ideas for a set of 8 robotmasters I'm going to make, heres who I have so far. Hopefully I'm keeping within restrictions, im classing them both as using 2 palettes, one for thier colours and one for face colour and white. (these are unrelated to my previously posted megaman)
SKYWOMAN
PLASMAMAN
The other six I plan to make are:
Psyman
Cannonman
Warpman
Musicman or Noiseman
Novaman
Mirrorwoman
Also thinking of making an antihero named Viralman
«
Last Edit: September 19, 2008, 04:33:39 PM by Jakten
»
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AnarchoElk
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Re: Mockup Frenzy #8: Megaman!
«
Reply #235 on:
September 21, 2008, 06:22:53 PM »
Well, with Megaman 9 coming up fast, and after seeing this thread, among other things, I got an idea for a game.
I'm not very artistic, but I was bored today and decided to sprite some of the robot masters I was making for this game.
For the most part, all of them are going to look more humanoid. Some of them will have helmets, just not these three.
Coal Man didn't turn out well at all. The three Robot Mistresses turned out better, although I'm really not pleased with Thermal Woman. Any Feedback would be appreciated.
From Right to Left
Thermal Woman
Wind Woman
Solar Woman
Not Pictured
Coal Man, Hydro Man, Battery Man, Energy Woman, Fuel Man
Edit:
Fixed up Thermal woman a bit, the hair and torso were bugging me. Still looks a little off though, I can't tell what unfortunately.
«
Last Edit: September 21, 2008, 07:58:41 PM by AnarchoElk
»
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Ryona
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Re: Mockup Frenzy #8: Megaman!
«
Reply #236 on:
September 22, 2008, 03:20:04 AM »
Quote from: Jakten on September 19, 2008, 04:12:17 PM
The other six I plan to make are:
Psyman
Cannonman
Warpman
Musicman or Noiseman
Novaman
Mirrorwoman
Also thinking of making an antihero named Viralman
Warpman? Uh, excuse me, I already created WarpWoman. Must there be a male version?
Now, I won't accuse you of stealing my idea because I'm sure you didn't see my posts of WarpWoman.
Go back some pages, you'll see her.
And just for convenience, I'll post one of her here now.
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Jakten
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The Bionic Vapor Boy
Re: Mockup Frenzy #8: Megaman!
«
Reply #237 on:
September 22, 2008, 03:56:09 AM »
sorry, I had seen your idea for warp woman previously, and think its amazing as well. I apologize.
The ideas for the robot masters were all thought up by a friend of mine who doesn't come to the forums. He came up with all the characters and story related stuff I've just been making the sprites for him. The only character I had any part in coming up with was Viralman. It was purely coincidence, I meant no harm.
«
Last Edit: September 22, 2008, 04:27:21 AM by Jakten
»
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moket
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Re: Mockup Frenzy #8: Megaman!
«
Reply #238 on:
September 22, 2008, 06:58:17 PM »
Hi, I was so tempted to give a try after seeing all your works.
After all those years I learn about the NES specs
Really dig your typo Ryona.
so Phaseman, I have to built more tiles (specs aren't right in the tiles)
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Ryona
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Re: Mockup Frenzy #8: Megaman!
«
Reply #239 on:
September 23, 2008, 12:47:09 AM »
Quote from: Jakten on September 22, 2008, 03:56:09 AM
sorry, I had seen your idea for warp woman previously, and think its amazing as well. I apologize.
The ideas for the robot masters were all thought up by a friend of mine who doesn't come to the forums. He came up with all the characters and story related stuff I've just been making the sprites for him. The only character I had any part in coming up with was Viralman. It was purely coincidence, I meant no harm.
No worries. Just so long as I don't see a rip-off of my idea, I'll be cool.
Quote from: moket on September 22, 2008, 06:58:17 PM
Really dig your typo Ryona.
What typo? I made a typo? Where? What are you talking about?
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Turbo
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less than meets the eye
Re: Mockup Frenzy #8: Megaman!
«
Reply #240 on:
September 23, 2008, 04:01:57 AM »
Megaman is a cyborg killing machine. Also, Robocop.
Barely any room left on the same line for enemy sprites. Maybe i'll make the game so he just shoots below himself. Yeah, that's a good idea, make the game around the main sprite.
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Pixeljoint
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Helm
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Beyond the unborn, pillars of penance and lore
Re: Mockup Frenzy #8: Megaman!
«
Reply #241 on:
September 23, 2008, 06:37:29 AM »
Quote from: Turbo on September 23, 2008, 04:01:57 AM
Yeah, that's a good idea, make the game around the main sprite.
Whole era of Amiga gaming.
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Ben2theEdge
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I'ma drink mah coffee!
Re: Mockup Frenzy #8: Megaman!
«
Reply #242 on:
September 23, 2008, 01:17:35 PM »
Make sure to populate the levels with statues that look like unused boss art.
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Turbo
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less than meets the eye
Re: Mockup Frenzy #8: Megaman!
«
Reply #243 on:
September 23, 2008, 02:23:06 PM »
lol
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Pixeljoint
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Eirikr
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Re: Mockup Frenzy #8: Megaman!
«
Reply #244 on:
September 26, 2008, 04:16:12 AM »
Quote from: L___E___T on September 11, 2008, 09:33:10 AM
I still think Megaman belonged on the master system, it would've looked alot nicer and we could've had it on gamegear too
Sorry if I'm pulling up an old post, but they actually did have Megaman for Gamegear. It's a rehash, and just ok, but it does exist. It's not a great game though, and it's rare too. Here's a link to it:
http://www.mmhp.net/gamehints/MMGG.html
Sorry to interrupt, continue the spriting.
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lmsyhmic
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Re: Mockup Frenzy #8: Megaman!
«
Reply #245 on:
September 30, 2008, 06:28:05 PM »
Tobe and Infinity+1 Awesome jobs!
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Xion
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whup
Re: Mockup Frenzy #8: Megaman!
«
Reply #246 on:
October 01, 2008, 08:03:56 AM »
finally got on this:
I intend for the true character of the characters to be in their animation.
Infinity+1, <3
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gamingjustin
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Respect your fellow moai.
Re: Mockup Frenzy #8: Megaman!
«
Reply #247 on:
October 01, 2008, 05:20:03 PM »
Such great designs, everyone. Anyway, here's a wip of the "real" Mega Man we all know and love from the ever-popular boxart...
Yeah, his crotch isn't quite lined up yet but, hey, it's better than Mega Man's backwards ass from the first game!
......
http://en.wikipedia.org/wiki/Image:MegamanBox.jpg
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tocky
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Re: Mockup Frenzy #8: Megaman!
«
Reply #248 on:
October 02, 2008, 01:58:50 AM »
If you're drawing western-boxart megaman, draw him inexplicably holding a gun, rather than with a gun arm.
«
Last Edit: October 02, 2008, 02:01:01 AM by tocky
»
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Dusty
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Re: Mockup Frenzy #8: Megaman!
«
Reply #249 on:
October 03, 2008, 07:05:42 PM »
Quote from: gamingjustin on October 01, 2008, 05:20:03 PM
http://en.wikipedia.org/wiki/Image:MegamanBox.jpg
Some things just shouldn't be attempted to be reproduced.
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-----------------------------
=> Things of Importance and Interest
=> General Discussion
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Art
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=> Pixel Art
===> Feature Chest
=> Low Spec Art
=> Challenges & Activities
===> Commercial Critique
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Work
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=> Job offers
===> Unpaid Work
=> Portfolios
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