Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
September 03, 2010, 04:30:36 PM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
Pixelation
|
Art
|
Pixel Art
| Topic:
Grass (help needed)
« previous
next »
Pages:
[
1
]
Author
Topic: Grass (help needed) (Read 2852 times)
zuloon
Karma: +0/-0
Offline
Posts: 13
Grass (help needed)
«
on:
May 25, 2008, 02:46:37 AM »
a) How can I make the colors match my goblin?
b) How can I make a less repetitive tile?
EDIT:
I changed the colors to what I want the game to look like.
«
Last Edit: May 25, 2008, 03:12:47 AM by zuloon
»
Logged
sharprm
Karma: +0/-3
Offline
Posts: 666
INTP/INTJ
Re: Goblin... please help
«
Reply #1 on:
May 25, 2008, 02:50:59 AM »
I think the shirt definitely falls into category of "pillow shaded". This means that you have bright colors in the centre and dark colors on the edges. You are not taking into account a light source. You need to add some darker shades and draw shadows cast from head and hands onto clothes and legs. What kind of perspective are you going for?
Logged
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi
zuloon
Karma: +0/-0
Offline
Posts: 13
Re: Goblin... please help
«
Reply #2 on:
May 25, 2008, 02:54:34 AM »
Quote from: sharprm on May 25, 2008, 02:50:59 AM
I think the shirt definitely falls into category of "pillow shaded". This means that you have bright colors in the centre and dark colors on the edges. You are not taking into account a light source. You need to add some darker shades and draw shadows cast from head and hands onto clothes and legs. What kind of perspective are you going for?
Thanks for the CC.
Top down.
Logged
sharprm
Karma: +0/-3
Offline
Posts: 666
INTP/INTJ
Re: Grass (help needed)
«
Reply #3 on:
May 25, 2008, 03:00:17 AM »
Are the two pieces related? I can see how the grass is "top down" (ie camera directly above) but the orc clearly isn't. Do you have an example of what you are trying to achieve (eg. a similar game's screenshot?)
Logged
Modern artists are told that they must create something totally original-or risk being called "derivative".They've been indoctrinated with the concept that bad=good.The effect is always the same: Meaningless primitivism
http://www.artrenewal.org/articles/Philosophy/phi
zuloon
Karma: +0/-0
Offline
Posts: 13
Re: Grass (help needed)
«
Reply #4 on:
May 25, 2008, 03:03:14 AM »
Maybe not top down...
here:
Like Zelda's perspective.
Logged
Joseph
Karma: +0/-0
Offline
Posts: 246
Shut up and pixel.
Re: Grass (help needed)
«
Reply #5 on:
May 25, 2008, 04:18:53 AM »
3/4th's
Logged
zuloon
Karma: +0/-0
Offline
Posts: 13
Re: Grass (help needed)
«
Reply #6 on:
May 26, 2008, 02:15:08 PM »
Here's the start to my new grass... but I need help choosing colors.
I know that if I only use those colors, it'll look repetitive. However, all the other colors I've tried either look too similar to those in the tile or too out of place.
Logged
Opacus
Karma: +0/-0
Offline
Posts: 949
Entangled
Re: Grass (help needed)
«
Reply #7 on:
May 26, 2008, 04:05:15 PM »
I gotta eat now so I can't give you an elaborate explenation, but I hope this speaks for itself
«
Last Edit: May 26, 2008, 04:07:17 PM by Opacus
»
Logged
PypeBros
Karma: +1/-0
Offline
Posts: 495
Pixel Padawan
Re: Grass (help needed)
«
Reply #8 on:
May 26, 2008, 04:24:48 PM »
Quote from: zuloon on May 26, 2008, 02:15:08 PM
Here's the start to my new grass... but I need help choosing colors.
The best trick i found so far is to use HSV gradients rather than RGB. E.g. click the "generic 16-color palette by Arne" image ahead, pick his dark-green, bright-green and yellow in your favourite image editor and build a hue-saturation-value raster out of them. You should then find proper colors for drawing your grass.
If your orc doesn't read well over that new grass, just decrease grass saturation alltogether, and it should be better.
Logged
Pixelling
with my own
Sprite Editor on Nintendo DS
and coding in between . . .
Dusty
Karma: +0/-0
Offline
Posts: 879
Re: Grass (help needed)
«
Reply #9 on:
May 26, 2008, 05:54:52 PM »
There are whole posts contributed to how to choose colors, I can't provide the links for them though.
Either way, I tend to notch saturation down when I go to my darker shades, and add a little blue to it, and raise my saturation when I'm adding highlights.
Logged
zuloon
Karma: +0/-0
Offline
Posts: 13
Re: Grass (help needed)
«
Reply #10 on:
May 26, 2008, 07:41:38 PM »
C+C? (on the pig)
Logged
zeid
Karma: +1/-0
Offline
Posts: 198
Re: Grass (help needed)
«
Reply #11 on:
May 27, 2008, 04:27:10 AM »
Before you go any further, fix up the highlights on the very first sprite. It is nasty pillow shaded, something you want to avoid 4 eva!
Pillow Shading is shading with no real light source, instead you just work your highlights upwards towards the middle of a shape.
Your work process should go something like this. Create the outline/silhouette of your piece. Select a light source and blotch in your highlights, shadows and midtones IN ACCORDANCE WITH THE LIGHT SOURCE like in the first image. Then you can start adding details, mixing colour ramps, etc. as seen in the second image.
My edit is just a quicky, I added some ears to the goblin as I felt he didn't look gobliny enough. I thought he was an orc until I read what you wrote.
Logged
View my Devlog
... unless you aren't ready to have your mind blown.
zuloon
Karma: +0/-0
Offline
Posts: 13
Re: Grass (help needed)
«
Reply #12 on:
May 27, 2008, 01:24:07 PM »
Quote from: zeid on May 27, 2008, 04:27:10 AM
Before you go any further, fix up the highlights on the very first sprite. It is nasty pillow shaded, something you want to avoid 4 eva!
Pillow Shading is shading with no real light source, instead you just work your highlights upwards towards the middle of a shape.
Your work process should go something like this. Create the outline/silhouette of your piece. Select a light source and blotch in your highlights, shadows and midtones IN ACCORDANCE WITH THE LIGHT SOURCE like in the first image. Then you can start adding details, mixing colour ramps, etc. as seen in the second image.
My edit is just a quicky, I added some ears to the goblin as I felt he didn't look gobliny enough. I thought he was an orc until I read what you wrote.
Actually he is an orc... lol
But I can't tell the difference.
Anyway, the image is titled "orc".
Logged
I Am Uh
Karma: +0/-1
Offline
Posts: 196
I feel... Saturated, to some degree, out of tone.
Re: Grass (help needed)
«
Reply #13 on:
May 28, 2008, 07:11:22 AM »
Made an edit to show you some things that might help.
- Ears
- Definition
- Battle Scars (He is an Orc you know.)
- Maybe Some Hair
I would help with the body, but I've never been good at those. Hope this helped.
«
Last Edit: May 28, 2008, 07:43:16 AM by I Am Uh
»
Logged
Quote
You get busy Livin', or get busy Diein'... Thats god damn right.
- Ellis Redding, (Morgan Freeman) Shawshank Redemption
Quote
They say evil prevails when good men fail to act. What they oughta say is... Evil prevails.
- Yuri Orlov, (Nicholas Cage) Lord of War
Opacus
Karma: +0/-0
Offline
Posts: 949
Entangled
Re: Grass (help needed)
«
Reply #14 on:
May 28, 2008, 12:32:16 PM »
I think the contruction of the body and the size of the body vs the head is the reason why it looks like a goblin, not an orc.
Orcs are generally powerfull, big, creatures. And Goblins are small, pesky, childlike creatures.
I think you are currently exxagerating the wrong features. Such as the head.
Here, take a look at MR Incredible and his son. Since I'm taking you're going for a rather cartoony look:
http://www.ocf.berkeley.edu/~amarisw/images/incredibles.photo.jpg
You can see, that because MR.Incredible is extremely powerfull, his torso is incredibly (Haha, get it? Incredible? hah..ha....nevermind...) exxagerated
to empathise his strength.
And his son is small and nimble, and to make his body look more tender, his head is huge.
You could see MR Incredible as the orc, and his child as the goblin.
Please don't mind that I'm horrible at anatomy
Logged
zuloon
Karma: +0/-0
Offline
Posts: 13
Re: Grass (help needed)
«
Reply #15 on:
May 29, 2008, 02:56:22 AM »
Wow. Thanks guys. I was actually feeling a little depressed since I know it's not too good, but your guy's edits inspire me.
BTW Opacus the sidescroller looks awesome.
Logged
zuloon
Karma: +0/-0
Offline
Posts: 13
Re: Grass (help needed)
«
Reply #16 on:
June 11, 2008, 12:40:34 AM »
I updated it
BTW its has to be 32 x 64
«
Last Edit: June 11, 2008, 12:50:10 AM by zuloon
»
Logged
zeid
Karma: +1/-0
Offline
Posts: 198
Re: Grass (help needed)
«
Reply #17 on:
June 11, 2008, 01:10:37 AM »
It still looks pillow shaded. You haven't gained much from our advice it seems.
Opacus' advice on emphasizing certain parts of the body to give the sprite more character was not taken up at all. You should be able to change the image to be more like the edit Opacus provided and still keep it within the 32x64 dimensions. My advice on how to shade it so it didn't look pillow shaded was similarly overlooked it seems.
Sorry but the best I can say is look over the edits and advice we gave and try again, look up some tutorials while you are at it. I don’t think you will be able to successfully progress forward until you grasp the concepts we are attempting to provide about light and form.
Logged
View my Devlog
... unless you aren't ready to have your mind blown.
AdamAtomic
Administrator
Karma: +0/-0
Offline
Posts: 1212
natural born medic
Re: Grass (help needed)
«
Reply #18 on:
June 11, 2008, 03:34:31 PM »
It
is
less pillowshaded, but zuloon it very much appears as if you took your basic existing shading and just moved it up a couple of pixels. Unfortunately, this is still pillowshading! The point everybody has been trying to make is that pillowshading is fairly silly and artificial because it is not really based on light or a lightsource or the 3d form that you are rendering. An exercise that I find really helpful (And that lots of traditional painters do with charcoal) is to try and render your shape using just a few shades of gray, maybe 3 - light, midtone, and shadow. This is frequently helpful for a lot of reasons, not the least of which are not having to worry overmuch about color, and not having to worry too much about those high-end pixel art techniques like AA and dithering, etc. This piece also relies much too heavily on outlines and mirroring, and the pose is very dull.
So, to recap, try sketching this character in a more interesting pose, without mirroring, without outlines, with just a few shades of gray. Even if you don't like how it turns out I think you might find that it is an illuminating experience in and of itself! You need to get your brain thinking about forms and volumes and light, not pixels just yet.
Good luck!
Logged
Pages:
[
1
]
Pixelation
|
Art
|
Pixel Art
| Topic:
Grass (help needed)
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Things of Importance and Interest
=> General Discussion
-----------------------------
Art
-----------------------------
=> Pixel Art
===> Feature Chest
=> Low Spec Art
=> Challenges & Activities
===> Commercial Critique
-----------------------------
Work
-----------------------------
=> Job offers
===> Unpaid Work
=> Portfolios
Loading...