Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
February 09, 2010, 04:23:26 AM
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
Pixelation
|
Art
|
Challenges & Activities
| Topic:
Isometric Collaboration IV - DONE!
« previous
next »
Pages:
[
1
]
2
3
...
17
Author
Topic: Isometric Collaboration IV - DONE! (Read 125365 times)
ptoing
Administrator
Karma: +0/-0
Offline
Posts: 2172
variegated quadrangle arranger
Isometric Collaboration IV - DONE!
«
on:
April 22, 2008, 03:47:47 PM »
Miascugh made this some time ago (template and banner) to cheers to him. But he has no time atm, and since this forum needs some more activity I though I will start this off now.
It is upon us! Round 4 of the Isometric Collaboration. The rules are basically the same as last time, scroll down to read them again.
The base:
As stated, red tiles are taken but also read what people wrote in their posts, as it might happen that the image is not 100% up to date.
For those of you who don't know the rules, they are as follows:
1. Each person may make one tile, or set of connected, similarly-colored tiles
at a time
. For example, you could reserve a single tile, like 75, or you could reserve a block of tiles like {15-37-38} or {85-80-73-79-104}. Keep in mind that
blocks of tiles must be touching along a side and of the same color
. Also, if you do not want to do the entirety of a large block, but want to put tiles in that area, that's fine too. The block rule is completely optional.
2. Ideally, new tiles should connect to pre-existing tiles, but this rule can be stretched if deemed appropriate.
3. The black borders are first come first served. If you are have started working post it in the thread. So people with tiles next to that would have to wait until who said they are working on theirs first is done (unless there are massive time delays, then I will say what to do).
4. Please announce what tiles you are planning to do. I will attempt to keep this post updated with the newest version, and mark spaces that are currently in progress.
5.
This is the palette to use. So we will have 16 colours plus transparency.
6. Don't be afraid to break the iso grid.
The last one
broke the grid very nicely.
7. at the borders of the template (where it's grey) it is possible to draw into that space (within reason).
8. Be creative, and overall, have fun!
Ready, set, go!
Slightly altered to fit the new base.
Note: What's different this time, though, is that only 5 faces at a time may be reserved at most (since there are some rather extensive patch-connections).
I also inlcuded a cleaner small version so it is easier to make out the structure at a quick glance.
Some of you guys have used colours which are not from Arne's palette. I edited the image so that there are only 3 additional colours it now.
Those 3 colours are the grey background, and the horrid magenta and green. These colours are not supposed to be used in the image and should be gone at the end (apart from the grey, which you should not use either tho)
So if you used any colour which is not in Arne's palette (including the grey background one) it will now flash green/magenta and I urge you to edit it and post the edited tile(s). Thanks.
TILE STATUS:
DONE:
AlienQuark: 11, 4
Arachne: 13, 14
big brother: 74, 77, 78, 105
buloght: 40
cave: 108, 112
ceddo: 12, 102, 116
Conceit: 23, 30, 58
Cow: 72
Cure: 44
Dennis: 8, 50
Dokozai: 115
Doppelganger: 43, 75, 76, 107, 62
Dusty: 111
Evil-Ville: 97
Fatalis67: 59, 110
Feron: 57
Froli: 65
Gunne: 45
huZba: 25, 26
Ichigo Jam: 24
ilkke: 28
Jacky-Boy: 20
JJ Naas: 71, 81, 84
Joe: 9
KAT: 48
Kaczor: 17, 35
Kazuya Mochu: 89
Kren: 94
Lackey: 53
Larwick: 98
L___E___T: 7
madPXL: 109
malor: 103
MashPotato: 2, 3
Metaru: 31
Meta|Fox: 27
mice: 85
Mirre: 16, 36
Opacus: 52, 82, 83
pain: 73, 79, 80, 104, 100, 92
Pestilence: 32
Raytheon: 15, 37, 38
Reo: 47
robotacon: 54, 61, 66, 91
Rosse: 51
Sabata: 19
shasheen.: 6
Shoy: 106, 113
Shrike: 22
skamocore: 21, 114
Skurwy: 46
snake: 39, 41, 42, 67, 90, 18
Souly: 29, 33, 34
surt: 63, 64, 93, 96
ter-o: 117, 86, 69, 87, 88
Trueno: 99
Vertigo-Zero: 95
victorX: 101
vierbit: 55, 56, 60, 49, 70, 68
Xion: 10
Zccc: 5
Zenobia: 1
«
Last Edit: May 29, 2009, 09:39:32 AM by ptoing
»
Logged
There are no ugly colours, only ugly combinations of colours.
Doppleganger
Karma: +2/-0
Offline
Posts: 251
Fall!
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #1 on:
April 22, 2008, 04:10:11 PM »
Awesome! I missed my chance last time, but not again.
I would like to reserve 107,76,75 and 43. I probably won't be able to get to them until early May, so my inactivity will have nothing to do with the fact that I don't intend to do them.
Logged
Terley
Karma: +1/-0
Offline
Posts: 655
Terley is King, but he needs a new avatar.
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #2 on:
April 22, 2008, 04:24:50 PM »
Bring it on
69, 86, 87, 88.
Logged
I've not got anything interesting to type here..
Feron
Karma: +0/-1
Offline
Posts: 1129
Carpe Diem
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #3 on:
April 22, 2008, 04:45:14 PM »
32, 31, 57
thanks
Logged
Zenobia
Karma: +0/-0
Offline
Posts: 132
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #4 on:
April 22, 2008, 05:55:49 PM »
Yes awesome, I missed last time as well.
I'd love to claim 1 - 2 - 3
Logged
robotacon
Karma: +0/-0
Offline
Posts: 220
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #5 on:
April 22, 2008, 06:00:44 PM »
54 - 61 - 66 - 91
Logged
Ar
Karma: +0/-0
Offline
Posts: 29
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #6 on:
April 22, 2008, 06:11:49 PM »
Being small part of big masterpiece. So exciting.
73- 79- 80- 104 for me!
Logged
Every pixel is important.
big brother
Karma: +0/-0
Offline
Posts: 250
Former Gamelofter, PM me to hear my experience
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #7 on:
April 22, 2008, 07:36:24 PM »
74, 77, 78, 105 please
Logged
Opacus
Karma: +0/-0
Offline
Posts: 946
Entangled
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #8 on:
April 22, 2008, 08:16:38 PM »
52, 82 and 83 for me.
Logged
Shrike
Karma: +1/-0
Offline
Posts: 375
Drawing for 8 years and STILL knows less than you.
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #9 on:
April 22, 2008, 08:17:40 PM »
I've never done this before
but...
ill take 22-23-24-25-26 please.
Whoops, colors don't correspond.
ill take 22,23,24. really this time.
it'll be awesome!
«
Last Edit: April 22, 2008, 09:20:11 PM by coran
»
Logged
I'm sad for my country. It's depressing when an over commercialized and disgusting game called Pokémon is immensely popular all the sudden, and not a single fan in America pronounces it correctly, ignoring it's clear accent mark, instead saying (PO-ke-mon). Even when the name is already stupid.
Incendax
Karma: +0/-0
Offline
Posts: 16
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #10 on:
April 22, 2008, 08:27:56 PM »
I've been eager to get into one of these
I'll take a stab at 63 - 64 - 93 if I may
Logged
Dennis
Karma: +0/-0
Offline
Posts: 64
*beep*
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #11 on:
April 22, 2008, 08:36:20 PM »
Number 8 for me please.
I have some questions of technical/organizational nature:
Is there a time limit until someones reservation is nullified in case he/she does not manage to submit anything?
Each tile has 4 borders and each of these borders is shared with another tile. Which of the borders(left, right, up, down) are part of the tile we do and which shall be part of the adjacent next tile?
If there is "nothing" in the space above/below/next to our tile, may we draw freely over the background color?
Logged
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
my software
|
my pixel art
vierbit
Karma: +0/-0
Offline
Posts: 138
0.09 posts per day
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #12 on:
April 22, 2008, 08:47:23 PM »
55,56,60 looks nice to me.
Logged
hiddeo
Karma: +0/-0
Offline
Posts: 3
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #13 on:
April 22, 2008, 09:10:05 PM »
49_70_82_83_52 for me please.
Logged
Kren
Karma: +0/-0
Offline
Posts: 156
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #14 on:
April 22, 2008, 09:19:08 PM »
94 for me please.
«
Last Edit: April 22, 2008, 10:16:55 PM by Kren
»
Logged
Malor
Karma: +0/-0
Offline
Posts: 524
Masquerading as a black bear.
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #15 on:
April 22, 2008, 09:30:05 PM »
77,78,105 would be good
Logged
Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it. it's the realm of masters. still, it's what we all have to try for.
Xion
Karma: +0/-0
Offline
Posts: 1558
whup
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #16 on:
April 22, 2008, 09:44:24 PM »
10 plz
Logged
paff
madPXL
Karma: +0/-0
Offline
Posts: 122
PXL Crow
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #17 on:
April 22, 2008, 10:14:20 PM »
109,110 would be nice
«
Last Edit: April 22, 2008, 10:22:08 PM by madPXL
»
Logged
http://www.madpxl.com
Cow
Karma: +1/-0
Offline
Posts: 465
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #18 on:
April 22, 2008, 10:34:09 PM »
I'll take 72 for now.
Logged
skeddles
Karma: +0/-0
Offline
Posts: 178
Im too cool for fads.
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #19 on:
April 22, 2008, 11:07:41 PM »
Can I reserve 58 for now, but wait for a couple people to post before I make mine?
Logged
Forum about all aspects of game design, including character/level design, planning, art, programming, and places to show your WIPs and finished games. Join today!
http://forums.bit-digita.com/
miscdude
Karma: +0/-0
Offline
Posts: 124
. . . .
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #20 on:
April 22, 2008, 11:51:32 PM »
111, please.
Logged
SolidIdea
Karma: +0/-0
Offline
Posts: 119
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #21 on:
April 23, 2008, 02:03:08 AM »
{ 100 - 101 - 117 } am get
Logged
Talos
Karma: +0/-0
Offline
Posts: 54
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #22 on:
April 23, 2008, 02:11:16 AM »
I'll start small. 30. My first post on Pixelation
.
Logged
Sabata
Karma: +0/-0
Offline
Posts: 98
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #23 on:
April 23, 2008, 02:36:22 AM »
59-62-65 plz
first time on a collaboration.... hope not to disappoint.
Logged
AlienQuark
Karma: +0/-0
Offline
Posts: 146
be triangular
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #24 on:
April 23, 2008, 03:21:59 AM »
11
Logged
Pun
JJ Naas
Karma: +1/-0
Offline
Posts: 336
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #25 on:
April 23, 2008, 07:20:57 AM »
71 84 83
for me please.
EDIT:
Sorry, I meant... 71 81 84
My mistake..
«
Last Edit: April 23, 2008, 07:49:51 AM by JJ Naas
»
Logged
huZba
Karma: +1/-0
Offline
Posts: 371
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #26 on:
April 23, 2008, 07:25:14 AM »
25-26 thanks!
Logged
leroy
Karma: +0/-0
Offline
Posts: 69
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #27 on:
April 23, 2008, 07:38:15 AM »
nothing lol
«
Last Edit: April 24, 2008, 08:30:00 AM by leroy
»
Logged
Rapture of the dying age, a shattered hourglass
Wrath of the warring gods and soon this too shall pass.
Titan
Karma: +0/-0
Offline
Posts: 69
If you never try then you'll never know
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #28 on:
April 23, 2008, 07:46:16 AM »
68, 89 - thanks mate
this is gonna be good
Logged
shaheen
Karma: +0/-0
Offline
Posts: 114
Hardcore Lurker
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #29 on:
April 23, 2008, 07:54:40 AM »
6!
Logged
ilkke
Karma: +0/-0
Offline
Posts: 186
pix off
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #30 on:
April 23, 2008, 11:39:56 AM »
20,21,27,28 while there still are any left!
Logged
i
ptoing
Administrator
Karma: +0/-0
Offline
Posts: 2172
variegated quadrangle arranger
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #31 on:
April 23, 2008, 12:00:38 PM »
Updated the image and list and also the rules. They should answer the questions Dennis asked.
hiddeo and Sabata have been ignored so far because some of the ones hiddeo chose were taken and Sabata's were not all the same colour.
leroy: Nice going, but I would appreciate if I would do this alone. I have enough time and this way people wont get confused.
Logged
There are no ugly colours, only ugly combinations of colours.
fil_razorback
Karma: +0/-0
Offline
Posts: 307
Captain of a ship without a name
Re: Isometric Collaboration 4 - IT IS UPON US!
«
Reply #32 on:
April 23, 2008, 12:00:50 PM »
53 (I'm a lazy boy)
Logged
1st
Karma: +0/-0
Offline
Posts: 20
Noet
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #33 on:
April 23, 2008, 02:12:24 PM »
49 and 70
Logged
Max 300; characters remaining: 266
Rosse
Karma: +2/-0
Offline
Posts: 167
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #34 on:
April 23, 2008, 03:05:04 PM »
Tile
51
for me, please.
Logged
L___E___T
Karma: +0/-0
Offline
Posts: 29
-______'''''''_____TRO - P_¬
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #35 on:
April 23, 2008, 03:42:44 PM »
Can I grab lucky number 7?
Thanks!
Logged
_¬-¬-¬-¬¬_`--_¬--__¬_-_¬_-____/
Souly
Karma: +0/-1
Offline
Posts: 944
Killer of threads.
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #36 on:
April 23, 2008, 03:59:11 PM »
29,33,34
Logged
ndchristie
Karma: +2/-0
Offline
Posts: 2358
Unicorn Rainbow Sunshine
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #37 on:
April 23, 2008, 04:10:46 PM »
I hope most of these people deliver, lol. that's an awful lot of red to see without any pieces made ^^.
If i find some time at home this week I might go for it, but i'll lay off reservation until then.
Logged
Xion
Karma: +0/-0
Offline
Posts: 1558
whup
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #38 on:
April 23, 2008, 05:35:10 PM »
Is there a theme? I hope the stuff can get tied together nicely if everyone has their own ideas distant from those next to them.
Logged
paff
cave
Karma: +0/-1
Offline
Posts: 96
Strawberries! :3
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #39 on:
April 23, 2008, 05:36:00 PM »
I'll take 108 and 112 please.
Logged
FuzzballFox
Karma: +0/-0
Offline
Posts: 13
Wut?
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #40 on:
April 23, 2008, 06:35:21 PM »
I'll take 13 please! :3
Logged
fil_razorback
Karma: +0/-0
Offline
Posts: 307
Captain of a ship without a name
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #41 on:
April 23, 2008, 06:47:30 PM »
#53 done
(woot, first tile in
)
Logged
mrmean
Karma: +0/-0
Offline
Posts: 26
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #42 on:
April 23, 2008, 07:12:33 PM »
ill take 115
Logged
Reo
Karma: +0/-0
Offline
Posts: 103
Hardvired.
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #43 on:
April 23, 2008, 07:35:54 PM »
47 please
Logged
It's a non-stop disco
skeddles
Karma: +0/-0
Offline
Posts: 178
Im too cool for fads.
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #44 on:
April 23, 2008, 07:46:59 PM »
Quote from: fil_razorback on April 23, 2008, 06:47:30 PM
#53 done
(woot, first tile in
)
Its good, but I think the perspective is wrong. Compare it to the mini one.
Logged
Forum about all aspects of game design, including character/level design, planning, art, programming, and places to show your WIPs and finished games. Join today!
http://forums.bit-digita.com/
AlienQuark
Karma: +0/-0
Offline
Posts: 146
be triangular
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #45 on:
April 23, 2008, 08:10:41 PM »
It's not so much that it's wrong, but it's going to make things more difficult for the people next to those tiles to do, since the depth has been screwed with...
Logged
Pun
fil_razorback
Karma: +0/-0
Offline
Posts: 307
Captain of a ship without a name
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #46 on:
April 23, 2008, 08:54:01 PM »
Anything wrong with breaking the grid AND the template ?
Logged
ptoing
Administrator
Karma: +0/-0
Offline
Posts: 2172
variegated quadrangle arranger
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #47 on:
April 23, 2008, 09:50:50 PM »
The template should if possible not be broken I think. Otherwise it could get way too confusing. Gonna make an update tomorrow, need to sleep now.
Logged
There are no ugly colours, only ugly combinations of colours.
Shrike
Karma: +1/-0
Offline
Posts: 375
Drawing for 8 years and STILL knows less than you.
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #48 on:
April 23, 2008, 09:52:49 PM »
Quote from: Xion on April 23, 2008, 05:35:10 PM
Is there a theme? I hope the stuff can get tied together nicely if everyone has their own ideas distant from those next to them.
Judging by the first entry, i'm going with a castle.
Logged
I'm sad for my country. It's depressing when an over commercialized and disgusting game called Pokémon is immensely popular all the sudden, and not a single fan in America pronounces it correctly, ignoring it's clear accent mark, instead saying (PO-ke-mon). Even when the name is already stupid.
tehwexxl0rz
Karma: +0/-0
Offline
Posts: 244
Swing the bat.
Re: Isometric Collaboration IV - IT IS UPON US!
«
Reply #49 on:
April 23, 2008, 10:54:20 PM »
62, 65, 92, please!!
Logged
Pages:
[
1
]
2
3
...
17
Pixelation
|
Art
|
Challenges & Activities
| Topic:
Isometric Collaboration IV - DONE!
« previous
next »
Jump to:
Please select a destination:
-----------------------------
General
-----------------------------
=> Things of Importance and Interest
=> General Discussion
-----------------------------
Art
-----------------------------
=> Pixel Art
===> Feature Chest
=> Low Spec Art
=> Challenges & Activities
===> Commercial Critique
-----------------------------
Work
-----------------------------
=> Job offers
===> Unpaid Work
=> Portfolios
Loading...