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Pixelation  |  Art  |  Challenges & Activities  |  Topic: Mockup Frenzy #6: Musical Inspiration! « previous next »
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Author Topic: Mockup Frenzy #6: Musical Inspiration!  (Read 20931 times)
AdamAtomic
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« on: November 16, 2007, 06:26:07 PM »

Mockup Frenzy #6: Musical Inspiration!

[image]

Resolution: 240x160
Colors: Up to 32
Theme: Games Inspired By Music
Start Day: November 16th, 2007
Deadline: November 30th, 2007
Notes:  This will be the last Mockup Frenzy of the year, as Secret Santa will be starting again very soon, so let's see some badass mockups!!  Your mockup should be inspired by a specific song this time.  I recommend pop songs as they will be the most familiar to a majority of the forum members, and therefore the most fun, but you are welcome to do classical, metal, jazz, whatever floats your boat.  Just find a song that inspires you and make your mockup based on that!  For example, the banner was inspired by Yoshimi Battles The Pink Robots Pt 2, and you can also check out Adarias's "What's the Frequency Kenneth?" mockup for more ideas.  Finally, there is no set palette for this, just use whatever colors you want!



Is this your first Mockup Frenzy?  Why not check out the rules & results from Mockup Frenzy #1: Mobility!, Mockup Frenzy #2: Ninjas!, Mockup Frenzy #3: GB Demakes!, Mockup Frenzy #4: Invasion!, and Mockup Frenzy #5: Horrorween!



RESULTS:

griffy6, Jad, Larwick, Lawrence:
[image] [image] [image] [image]

locust, mice, surt, Xeno-Striker:
[image] [image] [image] [image]

Sorry for the INSANELY LATE COLLATING AND UPLOADING!  Happy holidays, pixelators  Cheesy
« Last Edit: July 15, 2009, 03:48:18 AM by AdamAtomic » Logged

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« Reply #1 on: November 16, 2007, 10:27:29 PM »

Yoshimi Battles The Pink Robots (Pt. 1). Very nice.

I really should enter this. Let's hope I have the time.
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[image] thanks Dogmeat!
Larwick
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« Reply #2 on: November 16, 2007, 11:06:46 PM »

I wanna try and do one of these mockup challenges so i think i'm gunna give it a shot, since this is the last one this year n' all.
I picked this song by Incubus, A Certain Shade of Green, since it was fast paced and had something to do with a colour. Gave me the idea of a platformer in which you have a time limit to get to a certain destination, possibly a place which is a certain shade of green... i started picking out colours and they feel quite dreamy to me, so i think i wanna go with the concept you're being constricted by dream-like hinderances, such as the feeling of being pulled back with ropes as you run etc. ('Are your muscles bound by ropes', a line from the song). Not quite sure how it could be made more interesting though, rather than just keeping the right directional button pushed down. But hey, i don't need to go too far into it.  thumbs up

What i've gotten so far. Inspired by stuff i see around here i don't doubt.  angel

[image]

The lamp would be massive, and the road leads down to the bottom of a canyon and where the lamp shines... >_>

You can listen to a clip of the song here.
« Last Edit: November 17, 2007, 12:57:57 AM by Larwick » Logged

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« Reply #3 on: November 17, 2007, 01:34:06 AM »

This does seem like an awesome challenge, I think I'll start working on my soon enough.

Also, I like the simple-style on yours Larwick  Smiley
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« Reply #4 on: November 17, 2007, 05:27:19 PM »

i TOTALLY got dibs on Static-X's classic,  'Destroyer'!

this is going to be totally fun.
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untz untz untz?
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« Reply #5 on: November 17, 2007, 05:58:32 PM »

ooh, i love songs  crazy

e: wip  the song is Insane Clown Posse - Growing Again
[image]
the guy there sucks, i'll make another one  maybe.
« Last Edit: November 17, 2007, 07:14:09 PM by leroy » Logged

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Wrath of the warring gods and soon this too shall pass.
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« Reply #6 on: November 17, 2007, 09:52:00 PM »

If I do actually enter this one, I got dibs on Burned Out by Sevendust
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« Reply #7 on: November 17, 2007, 10:08:27 PM »

I call Slither by Velvet Revolver ^^
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Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.
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« Reply #8 on: November 17, 2007, 10:46:51 PM »

No more calling. Either participate or don't. Nobody's going to have the same idea you do, and even if they do, what's wrong with more than one interpretation?
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Jad
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« Reply #9 on: November 18, 2007, 04:39:46 AM »

HEH.

Posting WIP so I can pretend that I'm one of the first :]

[image]

Won't reveal song yet, that'd be boring = A=

Highlights in hair looking pretty sucky. Dangit.

Edit:

This is totally an update!

[image]

Now she has a power arm!

Actually, if I think about it, revealing the song can't hurt. O:

Baby Blue by Halcali

I kind of got inspired by the music, style, PV and the challenge banner :]

If you comment my taste in music you get banned. (Eh yeah. Eh. Secret agreement with moderators... Yeah. Promise.)
« Last Edit: November 18, 2007, 08:43:17 PM by Jad » Logged

:]
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« Reply #10 on: November 18, 2007, 06:59:52 AM »

Damn! She's gotta take a lot of vitamins, because she knows that if those robots were to defeat us, it'd be tragic.

What I mean to say here, is, well, GREAT banner, Adam.
« Last Edit: November 18, 2007, 07:02:45 AM by Sherman Gill » Logged

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« Reply #11 on: November 18, 2007, 10:51:05 AM »

Love what you`ve done so far Jad. Looking forward to seeing it develop further. Great looking character!

Jason.
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Larwick
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« Reply #12 on: November 18, 2007, 04:42:38 PM »

Update!  Azn

[image]

Don't worry, i doubt i'll be keeping that wing icon. Although i'm not sure what to do as a replacement.
Also, lovin' it Jad, looks funky (in the good way) Cheesy
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« Reply #13 on: November 18, 2007, 08:16:56 PM »

Lookin' good, Lar, but one little thing sticks out like a sore thumb: The light yellow you use while aaing between the green light and ground colors actually looks like it's lighter than the green. It could just be my monitor, but you might want to check it out.
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« Reply #14 on: November 18, 2007, 10:18:53 PM »



the dancing is the only thing that redeems this song. ^^ Lookin' sweet, though.
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Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.
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« Reply #15 on: November 19, 2007, 11:33:27 AM »

my kinda wip entry
[image]

update II,V:
[image]
damn it wiggles more than it souls...
its really inspired by a thing i did myself, but its pretty crappy so i post this  instead
http://www.freewebs.com/hemligkod/spangle/07%2007%20%2D%20The%20Last%20Breath%20of%20Tellus.mp3 <-(ctrl-c, ctrl-v the url). The mental health meter is like a timer that goes down constantly and eventually you kill yourself...

song is: "The last breath of tellus" from the album "Diagnose: Lebensgefahr" by Nattramn

great challenge! Cheesy
« Last Edit: November 23, 2007, 08:47:46 AM by locust » Logged

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« Reply #16 on: November 19, 2007, 03:28:06 PM »

hey just wanted to let you guys know awesome job so far Cheesy  keep it up!
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« Reply #17 on: November 19, 2007, 05:49:20 PM »

I love it locust but your link leads towards this page instead of the mp3 =(
Is it working for someone ?
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« Reply #18 on: November 19, 2007, 08:16:50 PM »

crtl+c, ctrl+v

it's interesting....I think i like the image better than the music
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« Reply #19 on: November 19, 2007, 08:49:11 PM »

Locust, when I listen to the music while looking at the art, I am ever so creeped out. The mock up is quite nice, though.
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Quote from: Adarias
I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.
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« Reply #20 on: November 19, 2007, 10:05:40 PM »


Siouxsie And The Banshees - Christine
[image]

You start with 22 faces which is slowly disintegrating...
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« Reply #21 on: November 20, 2007, 12:22:12 AM »

Lookin' good, Lar, but one little thing sticks out like a sore thumb: The light yellow you use while aaing between the green light and ground colors actually looks like it's lighter than the green. It could just be my monitor, but you might want to check it out.

I noticed this very clearly on the monitors at college, but it's much less obvious on my screen at home. I'll fix it though, so no worries. Thanks for the heads up.
In fact, a load of the colours in my mockup seem off using the computers at my college. I was pretty sure my monitor's calibrated properly.

Really cool locust.
Also nice edit Jad, but i don't think her robosuperarm is obvious enough, it took some time for me to realise what it was. Also, the panda isn't cute and fat and jiggly enough!  perky

Btw i absolutely loved the video.
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« Reply #22 on: November 20, 2007, 12:25:59 AM »

lar - i've been having the same troubles day in and day out, even now that i've got it closer there's still a lot of issues with luminence
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« Reply #23 on: November 20, 2007, 01:57:24 AM »

so mine :

[image]

i'm trying a new kind of style (no cartoonish this time) with the music : voodoo people (the pendulum remix) made by The Prodigy.

so now it's just a wip...it's a sort of "press the button quckly" for speed and "press the good button" to dodging traps (with kind of arrows I think)

I will put later dead men with blood on the ground for exemple, a speed meter, an arrow to press, traps, etc...

the link of the videoclip : http://www.youtube.com/watch?v=sMqT7-rVWzg
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« Reply #24 on: November 20, 2007, 06:46:56 PM »

MaDsk8tard: so you made a game of the music video, not the music, as by the video its already interpreted...nice colors.
« Last Edit: November 20, 2007, 10:18:54 PM by locust » Logged

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« Reply #25 on: November 20, 2007, 08:26:44 PM »

yea i mean that is not really against the rules, but its not very creative either, i'd rather see YOUR take on that song than some music video guy's
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« Reply #26 on: November 20, 2007, 11:37:55 PM »

arg, so I will look for an another idea ...
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« Reply #27 on: November 21, 2007, 02:04:40 AM »

Here's a WIP:
[image]
This is inspired by William Basinski's Disintegration Loops 2.1

I'm not sure whether I should shade the trees like the near-left one or keep them minimal like the near-right one. Or whether I should add more colours so that any shading would only be subtle. I was thinking of creating focal blur by leaving the nearer trees aliased and over-antialiasing the furthest trees.

Newer:
[image]
« Last Edit: September 16, 2009, 02:06:08 AM by Lawrence » Logged
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« Reply #28 on: November 21, 2007, 02:32:37 AM »

Ooh, finally some music I actually have on my computer!
I'd say shade all the trees minimally, like the one on the right.  Or at least AA them a little bit.  Also I'd say nay to focal blur, because it would harm the sort of "perpetual forest" vibe I get.  The sort of feeling that the forest is the same way, with the same trees, forever.  That perpetuality also matches the music, I think.

One thing I don't get is the sparseness of the trees.  How is the forest so dark when the trees aren't densely packed?  Also it seems like there are more trees in the foreground than in the background, which doesn't make sense if the trees are supposed to be evenly spaced.
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« Reply #29 on: November 21, 2007, 04:30:44 AM »

ooh, i love songs  crazy

e: wip  the song is Insane Clown Posse - Growing Again
[image]
the guy there sucks, i'll make another one  maybe.

Yay for ICP!

I might do one of their songs  Tongue
btw, Is that from their newest album? I haven't heard it.
EDIT: Listened to it. That's awesome
Bit skinny for violent jay though, don'cha think? Wink
« Last Edit: November 21, 2007, 04:33:32 AM by skeddles » Logged

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« Reply #30 on: November 23, 2007, 03:41:33 AM »

[image]
Triangle man hates particle man...

Mod edit: that link doesn't work. Host somewhere else.

Edit: Alright, but it seems to work fine for me.
[image]
« Last Edit: November 23, 2007, 03:56:03 PM by griffy6 » Logged

 
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« Reply #31 on: November 24, 2007, 12:14:22 PM »

Is he a dot or is he a speck?
When he's underwater does he get wet?
or does the water get him instead?
Nobody knows.
Particle man.

& on that basis - I think your version of particle man is a tad big...?
or maybe triangle man is too small?
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« Reply #32 on: November 24, 2007, 02:57:39 PM »

I think it's a WIP; now that I look at it, particle man looks like he was whipped up in seconds.
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« Reply #33 on: November 24, 2007, 06:49:09 PM »

Griffy  - How did you do that wall? It looks...strange to me.
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« Reply #34 on: November 24, 2007, 08:20:46 PM »

Griffy  - How did you do that wall? It looks...strange to me.

I agree. Did you use some sort of.. interesting pixel brush?
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I'm not going to pretend this is a small task either; certainly none of us here can claim to have accomplished it.  it's the realm of masters.  still, it's what we all have to try for.
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« Reply #35 on: November 24, 2007, 11:48:32 PM »

Are you saying I used the spraycan? Cause I didn't. Don't feel like explaining what I did ATM, but it does NOT involve any funky paint tools, I promise.
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« Reply #36 on: November 25, 2007, 10:30:59 PM »

Here's my entry, I'm still new to the whole pixel thing

my song was "Escaping Retribution" by "Relics Of The Chozo" it's a kickass Metroid remix  thumbs up
[image]
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« Reply #37 on: November 26, 2007, 12:49:44 AM »

Nice! I sure wasn't that good when I started pixel art.
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« Reply #38 on: November 26, 2007, 02:01:14 AM »

Nice! I sure wasn't that good when I started pixel art.
haha thanks
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« Reply #39 on: November 26, 2007, 08:07:33 AM »

Xeno-Striker: i think its pretty nice. I really like the disayn on the boss there, makes me think of han(treasure, gunstarheroes etc.) stuff n of couse gish, hehe. kewl huds too. for crits; it kinda feels like the shading isnt really finished. the players have outlines and the boss have shadows.

griffy6: didnt you start pixel like 4 days ago Wink
« Last Edit: November 26, 2007, 08:12:32 AM by locust » Logged

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« Reply #40 on: November 26, 2007, 11:57:43 AM »

Early WIP.
[image]
I've been wanting to both pixel something Machinae Supremacy related and use the C64 palette for ages, so I took this opportunity to marry the two.
Supposed to be MaSu's Masquerade, but there's not much to indicate that yet (only the soldierish sprites are supposed to be wearing masks a la masquerade). Not really sure where it's going yet.
Using ptoing's C64 colours. Colours only, no other C64 technical restrictions.
I must say I quite like the colours. Certainly kicks the standard EGA palette's arse.
« Last Edit: November 26, 2007, 12:04:34 PM by surt » Logged

"This calls for a very special blend of psychology and extreme violence." - Vyvyan
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« Reply #41 on: November 26, 2007, 06:02:18 PM »

looks great so far, surt!  reminds me of Chaos Engine, but there's still a distinct uniqueness to it
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« Reply #42 on: November 26, 2007, 11:24:57 PM »

Xeno-Striker: i think its pretty nice. I really like the disayn on the boss there, makes me think of han(treasure, gunstarheroes etc.) stuff n of couse gish, hehe. kewl huds too. for crits; it kinda feels like the shading isnt really finished. the players have outlines and the boss have shadows.

griffy6: didnt you start pixel like 4 days ago Wink
..yes. In other words, I'm not as good as that now. Embarrassed
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« Reply #43 on: November 27, 2007, 12:11:22 AM »

[image]
Is that path going vertical away from the central platform supposed to be of the same texture as that going off to the left? if so, I think the lines are much to compact on the former. Also, is that green stuff liquid? It doesn't really read as such. Awesome though.
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« Reply #44 on: November 27, 2007, 02:12:18 AM »

[image]
Tried reworking north-south bridge and generic toxic slime stream. Still not really happy with the bridge, but it is correct for camera (half-length floor vertical). I might just take the easy way out and double the slab width.
The grey floor is looking quite monotonous and I've tried dithering in some subtle colour, but it just ends up looking noisy. Any tips would be appreciated.
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« Reply #45 on: November 27, 2007, 03:14:23 AM »

im loving it surt, have you considered using the darker grey on the lower ground? for depth's sake.

http://img504.imageshack.us/img504/5951/darkerflooryq6.png
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« Reply #46 on: November 27, 2007, 03:32:25 AM »

some shadows might help.
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« Reply #47 on: November 27, 2007, 05:59:51 AM »

or some chaos engine dithering to set your raised planes apart from your base planes...
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« Reply #48 on: November 27, 2007, 11:10:45 AM »

Terley: Looks a bit too dark then I think.
Xion: Considered it, and might if I have too, but given the reasonably complex structure it'd be a lot of tiles.
AdamAtomic: Dither is the first thing I tried but given these colours I couldn't find a combo that was sufficiently low contrast and sufficiently ungarish.

Feature complete WIP.
[image]
Just got to decrappify it.

Is it readable enough without shadows or whatever else?

Concept
Action adventure puzzler.
Usurper seizes the planet's aristocracy during the Grand Masquerade Ball, enslaving all attendees with the enigmatic Masks.
Your enslavement doesn't go as planned, and you retain your will, but lose your self.
Taking advantage of your immunity from the enslaving power of the Masks you use each type of Mask's special abilities to fight the Usurper's enslaved minions and free your planet.
Wearing a Mask you take on that Mask's form and abilities, becoming non-threatening to slaves of that Mask type.
The Pearl Mask gives you the form of the Pearl Faces, the cannon fodder of the Mask slaves (allowing you to pass them without them attacking you).
On contact with a Shadow Mask you are transformed into a ethereal form that allows you to pass through obstacles, but you are unable to interact with your surroundings until you "remove" the Shadow Mask by touching a Shadow Mask again and return to your prior state (works like a slow teleport between Shadow Masks, and useful for reconnaissance).
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« Reply #49 on: November 27, 2007, 11:37:28 AM »

As far as subtle dither goes all the lumapairs should go together nicely.

[image]

Basically the pairs with the same grey value should make for unintrusive ditherfills.
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