Author Topic: Tools, Resources and Linkage.  (Read 133035 times)

Offline Panda

  • Administrator
  • 0100
  • *
  • Posts: 1015
  • Karma: +0/-0
  • 威風堂々
    • View Profile
Tools, Resources and Linkage.
« on: March 05, 2007, 11:12:18 am »
Here is a collection of various links that will probably come in handy from time to time.
Please refer to this thread before requesting help finding a link or choosing a program, because chances are your answer is on this thread.
If you are willing to share anything, don't hesitate and post it here (do not chitchat on this thread if you have nothing to contribute though), but remember, illegal software or similar items are strictly forbidden.
Pixelation is not responsible for any content on the external links, so click at your own risk.


Tools

- Pixelling tools -


- Other utilities -




Tutorials and References

- Pixel art tutorials -


- Various tutorials -


- Art references -


- Videogame references -


- Fonts -



Free Image hosts

Need help hosting and posting your pictures? Check this guide:  http://www.wayofthepixel.net/pixelation/index.php?topic=3466.0



Communities



Pixelized Eye-Candy Goodness



... And of course The Search bar and Google are always your friends!
« Last Edit: May 26, 2008, 07:07:05 am by Panda »

Offline dragonrc

  • 0010
  • *
  • Posts: 219
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #1 on: March 05, 2007, 09:17:05 pm »
•http://www.oudje.nl/lessen/colorcop/colorcop.htm
Colorcop.
Handy little programm, usefull if you use mspaint(like me) It let you see the colors details, brightness ect.
Most programms let you see those details but mspaint doesn't

for the non-dutch people:
"1. Color Cop 5 is een ongelooflijk handig programmaatje om een kleur op te pikken. Je kunt het hier downloaden. "
you need to click on the hier button.

•http://www.gamani.com/gmgdown.htm
GIF Movie Gear.
I use this programm to make my animations. It's easy to use and doesn't come with tons of unusefull features.
You can download a 30 day free trial on that website.

•http://www.brothersoft.com/graphics_design/gif_tools/giffy_16084.html
Giffy.
Used to make images transparant.
You can upload bmp and gif images and save them as (transparant) gif images or bmp images

Offline setz

  • 0010
  • *
  • Posts: 221
  • Karma: +0/-0
    • View Profile
    • splixel
Re: Tools, Resources and Linkage.
« Reply #2 on: March 06, 2007, 02:10:00 am »
Project One is what I use for c64 art, Timanthes doesn't run on this PC. It's simple and it works.

mtPaint is the best pixel art app I've found for use with linux, also works with windows.

sj-gfx is a shameless plug to my own website, which contains pixel art, layout included.
(if this is not the proper place to link myself inform me and I shall remove it)

This is a very impressive compilation, btw.

edit: SCI Studio - http://www.bripro.com/scistudio/index.php <--- typo, should be .php - // Edited, Thanks. - Panda  //Actually edited!  -Adam
« Last Edit: December 27, 2007, 04:34:08 pm by AdamAtomic »

Offline Conceit

  • 0100
  • ***
  • Posts: 1234
  • Karma: +2/-0
  • Camus
    • View Profile
    • Conceit
Re: Tools, Resources and Linkage.
« Reply #3 on: April 12, 2007, 06:02:01 pm »
hey panda...what happened? did you decide to restart the resource thread because of all the chatter? you missed a few of the links I posted,and some other really good stuff that was in there, I dont have a copy of that...is there a backup somewhere?

I'll post some I remember.

Videogame Refferences


http://www3.emu-zone.org/host/emugif/index.htm EMU GIF ANIMATION( japanese) pixel ripping site focusing on arcade fighters, has both sprite and background stages. Has Metal Slug and KOF stages recreated in HTML with each separate layer.

http://www.emugifs.emuita.it/ EmuGif (italian) a big mess of sprite archive...has some unique stuff.

http://www.zweifuss.com/ SF3 Full character animation rips

http://tsgk.captainn.net/

http://sdb.drshnaps.com/

http://www.newwavemugen.com/~xenozip/#charactercostumes Guilty gear Full character animation rips

Mugen sprite refferences

I am aware mugen isnt exactly directly related to pixelart, but with MCM Mugen characters can be turned into an overwhelming videogame art source, specially since they all contain the entirety of a character's animation set in one file ( .SFF files). Plus any time a new fighter game comes out they are quick to rip every character animation.

http://randomselect.i-xcell.com/

http://randomselect.i-xcell.com/forum/

http://www.mugenguild.com/

http://www.mugen-infantry.net/

http://www.mgbr.net/

http://www.mugen-infantry.net/


Community

http://www.gaminggroundzero.com/home.html
http://ggz.ipbhost.com/

Gaming Ground Zero, a comunity which trhives on the artwork of it's regulars. it has free to use graphic resources that require credit.

The forum requires you to be accepted by a mod to register, and it holds pixel "contests" regularly.




Pixel art eyecandy

http://www.yomogi.sakura.ne.jp/~ronz/trash/ source of the well-known B&W gif animes.


EDIT: really panda? ok...I'll edit that out. But I do think you missed a lot of stuff, I remember I had posted all of this, and there was this link to an old Lucasarts game with many WIP background stuff.
« Last Edit: April 12, 2007, 06:52:15 pm by Conceit »

Offline Panda

  • Administrator
  • 0100
  • *
  • Posts: 1015
  • Karma: +0/-0
  • 威風堂々
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #4 on: April 12, 2007, 06:46:10 pm »
I didn't restart it only for the chitchat, but also because of the lack of organization it had.
I rearranged all the links that were on the original list in a more thoughtful way and added a bunch from both my bookmarks and posts on the old thread.
Also, Paul Robertson, "Move your feet" and KYMG were already linked (btw he moved to a different address).
And yes, the old thread remains in the Mod forum.

[Edit] I'll add the other ones you just added.

[Edit 2] Updated (Thanks for all the links). If you are talking about that Dig site showing all the BGs and all, it is gone, so I removed it. But if you insist, here is the link to it.
« Last Edit: April 12, 2007, 07:43:24 pm by Panda »

Offline Conceit

  • 0100
  • ***
  • Posts: 1234
  • Karma: +2/-0
  • Camus
    • View Profile
    • Conceit
Re: Tools, Resources and Linkage.
« Reply #5 on: May 08, 2007, 10:44:04 pm »
I really think a "Pixelart for dummies" thread would be useful...

anyways, Panda turns out "The DIG" page is back
http://home.comcast.net/~ervind/digbm1.html
http://home.comcast.net/~ervind/digfacs.html
http://home.comcast.net/~ervind/digsc1.html
might wanna add it...even though it doesnt feature nearly as many sketch-phase backgrounds anymore...

Offline dreamisle

  • 0001
  • *
  • Posts: 91
  • Karma: +0/-0
  • Web Designer/Puzzle Creator
    • View Profile
    • Dave Goes the Distance
Re: Tools, Resources and Linkage.
« Reply #6 on: May 19, 2007, 12:52:18 am »
I'm using Ubuntu Linux 7.04 and I use KolourPaint for pixel art. It's a lot like MS Paint with a few additional quirks here and there. It can probably be found in the Add/Remove Programs panel, but I honestly don't remember where it's from.

Offline Lee N

  • 0001
  • *
  • Posts: 99
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #7 on: May 28, 2007, 11:35:03 am »
Looking for palette inspiration? Kuler is what you want - http://kuler.adobe.com/

Offline Conceit

  • 0100
  • ***
  • Posts: 1234
  • Karma: +2/-0
  • Camus
    • View Profile
    • Conceit
Re: Tools, Resources and Linkage.
« Reply #8 on: June 20, 2007, 02:37:06 pm »
um, anybody remember that face refference page where you could edit the expressions and it pointed out all the muscles?

http://mrl.nyu.edu/%7Eperlin/facedemo/ I just ran into this in another Ref thread in some forum, and I was like DAMN I knew something so much better =/ I remember it was hispanic, and it had a purchasable version....

http://www.addictinggames.com/wireframeskeleton.html here's an interesting walkcycle app
« Last Edit: June 20, 2007, 02:58:19 pm by Conceit »

Offline RhysD

  • 0001
  • *
  • Posts: 43
  • Karma: +0/-0
    • View Profile
    • RhysD.com
Re: Tools, Resources and Linkage.
« Reply #9 on: July 27, 2007, 05:35:14 am »
just an update, new URL to my iso tutorial is http://www.pixeltutorial.com
other host went boom :(

Offline RhysD

  • 0001
  • *
  • Posts: 43
  • Karma: +0/-0
    • View Profile
    • RhysD.com
Re: Tools, Resources and Linkage.
« Reply #10 on: August 14, 2007, 04:08:46 pm »
Sorry for another bump, but I keep finding sites that have copied sections of my tutorial and are claiming it as their own...not even changing a few words to make it different.

Example

http://acadies-art.sparrowzworld.net/index2.html - The entire first "What is pixels art?" is basically a direct copy from mine.

http://acadies-art.sparrowzworld.net/tut-pixel-project003/tut-pixel-art-3dsphere.html - Here they've even taken the images directly from the tutorial and words, haha.

Original tutorial - www.pixeltutorial.com

Edit: Yes, I know its outdated and I have learnt a heap more that I should be explaining, some techniques are probably terrible. Just wanting to know if there was anything I could do about these sites? Rippers are the lowest scum of this planet imo..

Edit:

sigh...I've tried to find out more about the person who has been doing it. Seems like they are offering a 6-week "pixel course" via the website www.visual-arts-academy.com Charging people $25 for a 7 week course. The person in interest here goes by the alias of "Arcadie" and can be found on the following page http://visual-arts-academy.com/instructors.html under the name of Norma Murphy.

There is even a page of testimonials from people who have completed the course (and as you can see from the last one, "it a value for the money")

Quote
The Pixel Art course was great. I would suggest anyone interested in Pixel Art to give this course a try...I had a ton of fun.
-Ginny

I really enjoyed it and you get to learn a lot. Its well worth doing.
- Clare, UK

The VAA is set-up very well and, IMO, is a value for the money and an invaluable experience. However, one must be mindful that whilst the course teaches various tecniques and principles of the particular artform, it's up to the student to build on this thru' 'practicing'....
It's been a wonderful experience to have been part of a VAA course and to have been offered this opportunity to further my pixelart knowledge.
-Lorraine- New Zealand

Here is a link with what the course outlines of what will be taught during the course. Please also note each "section" heading and refer back to mine. What i'd really like to know is if she has just grabbed my entire tutorial and added a few extras and then has been charging people to "teach" them the basics, when they could have easily just gone to my site for free...

http://visual-arts-academy.com/normaD.html

I'm probably way too paranoid about this whole thing but i'd like to know what someone in my position would do, considering the clear copyright infringments that have occurred...

edit again: please don't go contacting the site in question with regard to this, I'll be sorting it out personally. thanks.
« Last Edit: August 14, 2007, 04:30:47 pm by RhysD »

Offline questseeker

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #11 on: September 15, 2007, 07:29:08 pm »
I recently had a freeware downloading spree and I found some drawing programs for Windows that aren't listed yet but might be of some use.

Rendera http://www.rendera.net/ is restricted to BMP and JPEG files and RGBA colour, and it has only drawing functions: no filters, adjustments, selections, copy & paste, floodfilling (the only global command is clearing).
What are its redeeming features?
- Various brush compositing modes: replace, add, subtract, change hue, all with transparency.
- Independent choice of brush style and drawing tool, for example an outline rectangle of "chalk".
- Interesting, albeit mostly useful for large sizes, brush types (including procedural textures and simulated pencil hatching).
- Easily accessed commands to rotate the canvas through edges (to edit tiling images) and to wrap drawing commands themselves.
- Easily accessed commands to switch between drawing shapes from the center out or from corner to corner.
- Cloning supporting all drawing tools and brush types.
- When zoomed in, drawing tools don't draw at screen pixel locations but at image pixels.
- Perfectly symmetrical ellipses, regardless of direction; when starting from the center, only odd diameters are possible. It might seem trivial, but for example Paint.NET, PixelStudio, Artweaver, Project Dogwaffle draw completely wrong small ellipses.
- Preview of what pixels are going to be drawn with each command, particularly useful when zoomed in.

In brief, Rendera is rough but specialized and unusual.

Photobie http://www.photobie.com/ is a more full-fledged drawing/retouching program with an unusually ugly user interface.
Its main interesting feature is that every drawing command can create its own layer automatically, with the obvious potential for detailed editing. It has the most complex "Layer Manager" I've ever seen.

EDIT: Panda has added both programs to the main list.
RE-EDIT: Photobie updated to "Photobie Design Studio".
« Last Edit: June 25, 2008, 10:31:07 am by questseeker »

Offline Skulkraken

  • 0001
  • *
  • Posts: 19
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #12 on: September 20, 2007, 07:38:52 am »
Just a quick heads up:  Tsugumo's, st0ven's, and Zoggles' sites are all down right now (and apparently have been down for some time) :blind:.  I've updated my mirror of Tsugumo's site with his new tutorials before they went down.  I can't believe I was actually going to simply delete the entire mirror when I saw Tsugumo's tuts on Big Blue Bubble...

http://www.geocities.com/skulkraken2002/

Offline Turbo

  • 0010
  • *
  • Posts: 414
  • Karma: +0/-0
  • less than meets the eye
    • View Profile
    • Pixeljoint TurboAccount
Re: Tools, Resources and Linkage.
« Reply #13 on: September 25, 2007, 05:46:28 pm »
Great tutorial for setting up Gimp optimally for Pixel Art:

http://www.eglug.org/gimpixel

Stuff such as showing a thumbnail, a palette (where you can do palette changes by changing just the color) or setting a minimal User Interface, are covered.

Offline Andy Tran

  • 0011
  • **
  • Posts: 555
  • Karma: +0/-0
    • View Profile
    • The City of Andy Tran
Re: Tools, Resources and Linkage.
« Reply #14 on: October 09, 2007, 01:40:44 am »
Not sure if this is ok to post a bg tutorial by st0ven. This one is old. I think it's still useful to have it up since he didn't have it on his new site.

 http://steve.neonstar.net/mini_background1.htm
 http://steve.neonstar.net/mini_background2.htm
 http://steve.neonstar.net/mini_background3.htm

Offline Skulkraken

  • 0001
  • *
  • Posts: 19
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #15 on: October 18, 2007, 09:15:48 am »
I've updated my mirror with the tutorials from St0ven and the rest of his pixel samurai at Spriteart.com.

Please let me know if anything there isn't working okay.

Offline Seele07

  • 0001
  • *
  • Posts: 53
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #16 on: December 03, 2007, 11:31:19 am »
Tools: If you are using (a) Unix(-Clone), you can install the KDE-Application 'Kolourpaint', if you like - it's like MS-Paint  :lol:

Else i'm using GrafX2 for DOS: ftp://ftp.externet.hu/pub/mirror/sac/graph/gfx2b965.zip and Gimp.

Greetings,
Ingo

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4904
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Tools, Resources and Linkage.
« Reply #17 on: December 03, 2007, 04:14:34 pm »
Quote
Ok, now remember how i told you not to feel too bad about those other 4 backgrounds? theyre quite stylish and moody indeed, but they arent purely pixelled. if we zoom in on several sections of the backgrounds, there is evidence of computer resampling. ill show you what i mean.

Stoven is wrong, these backgrounds are all pixelled, it's just the ripper who did the gif animations that made the mistake of adding dither compression.

Offline ilkke

  • 0010
  • *
  • Posts: 222
  • Karma: +0/-0
  • pix off
    • View Profile
    • 'daily' art blog
Re: Tools, Resources and Linkage.
« Reply #18 on: December 05, 2007, 12:58:52 pm »
Seems that the author of PD Pro Digital Painter found God and decided he doesn't love us anymore.
i

Offline Helm

  • Administrator
  • 0101
  • *
  • Posts: 4904
  • Karma: +0/-0
  • Beyond the unborn, pillars of penance and lore
    • View Profile
    • Asides-Bsides
Re: Tools, Resources and Linkage.
« Reply #19 on: December 05, 2007, 03:30:17 pm »
Hm? Explain!

Offline ilkke

  • 0010
  • *
  • Posts: 222
  • Karma: +0/-0
  • pix off
    • View Profile
    • 'daily' art blog
Re: Tools, Resources and Linkage.
« Reply #20 on: December 05, 2007, 04:53:46 pm »
Just go to
http://www.squirreldome.com/cyberop.htm
and see for yourself.
I think I need an explanation, too.
i

Offline dkh

  • 0001
  • *
  • Posts: 38
  • Karma: +0/-0
    • View Profile
    • Indiana Jones and the Fountain of Youth
Re: Tools, Resources and Linkage.
« Reply #21 on: December 05, 2007, 05:23:11 pm »
The Metal Slug Database is down and I have found several secondary sources which seem to confirm that the author of the page has said it wouldn't reappear anytime soon if ever, so you might want to take the link away or mark it broken or something. Shame, no other page that I know (and I've recently googled) was able to deliver nearly as many sprites from the game series.

Offline Matriax

  • 0010
  • *
  • Posts: 222
  • Karma: +0/-0
    • View Profile
    • MATRIAX PIXEL GRAPHICS
Re: Tools, Resources and Linkage.
« Reply #22 on: December 10, 2007, 04:29:45 pm »
I change my Url of tutorials, now is : http://www.matriaxweb.com/tutoriales/tuto.htm (I change the hosting), please edit the url in the list.

Offline Panda

  • Administrator
  • 0100
  • *
  • Posts: 1015
  • Karma: +0/-0
  • 威風堂々
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #23 on: December 13, 2007, 03:40:12 pm »
Just cleaned and put away the chitchat, which shows clearly how people don't bother to read threads properly.  :mean:
And I'm specially looking at Helm, ilkke and Jad.
If I see you going OT again where you are not supposed to, you will get strikes!  !yus!


[edit]: Also updated the thread with all the new stuff.
« Last Edit: December 14, 2007, 09:46:16 am by Panda »

Offline Darien

  • 0010
  • *
  • Posts: 431
  • Karma: +0/-0
  • ...nine...ten...draw!
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #24 on: December 16, 2007, 04:18:51 pm »
Not pixel specific, but these may help Mac users run Pro Motion or other Windows programs, as I know there is a lack of good pixelling programs for the Mac:

Crossover - The Pro Motion trial seems to run completely fine in Crossover.  Unfortunately you'll have to buy Crossover if you want to use it for more than 30 days.
Darwine - I haven't tried Darwine yet, but it's supposed to do the same thing as Crossover.


Offline questseeker

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #25 on: December 16, 2007, 04:55:22 pm »
A rather interesting tutorial from the Battle for Wesnoth forums: how to go from scanned sketches to small sprites. http://www.wesnoth.org/forum/viewtopic.php?t=16760

Offline Akira

  • 0010
  • *
  • Posts: 335
  • Karma: +0/-0
  • Heheheh
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #26 on: December 16, 2007, 10:38:56 pm »
http://www.posemaniacs.com/pose/thirtysecond.html
I've been trying to improve my traditional art skills in the last couple of years and i really wish i had found this earlier. it's great practice and i can really see my poses improving.
thanks Dogmeat!

Offline Andy Tran

  • 0011
  • **
  • Posts: 555
  • Karma: +0/-0
    • View Profile
    • The City of Andy Tran
Re: Tools, Resources and Linkage.
« Reply #27 on: December 19, 2007, 05:24:16 am »
This dude used to be hella dope with game art until he wrote a very good guide on making pixels. He should wake up and finish that tile/bg tutorial and I'll be the happiest pixel artist ever. Here's his guide.

http://homepage1.nifty.com/take_hp/lesson2d/lesson2d.html

Offline Ai

  • 0011
  • **
  • Posts: 504
  • Karma: +1/-0
  • wolf
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #28 on: December 20, 2007, 10:24:04 am »
sfxr provides a simple sound generation system that is capable of producing almost any simple 8bit style sound effect
Posted here for its relevance to game making, do as you will with it.

http://www.imitationpickles.org/ludum/2007/12/13/sfxr-sound-effects-for-all/
(Windows/Linux)
Toasters need no speed limits.

Offline surt

  • 0010
  • *
  • Posts: 256
  • Karma: +0/-0
  • Meat by-product
    • View Profile
    • Uninhabitant
Re: Tools, Resources and Linkage.
« Reply #29 on: December 21, 2007, 09:43:33 pm »
Pencil (http://www.les-stooges.org/pascal/pencil/):
GPL multiplatform (lin, mac, win) raster/vector animator.
Very nice for animation roughing, though not really practical for pixel end product.
Got some nice features: frame subordinate to layer, canvas rotation, simple clean gui.
Still a bit on the buggy side.
"They tell me I will float through the air and strike at the foes of our biomass with my mind! With our mind... my cup runneth over!" - William Bedford Diego

Offline lilwing

  • 0001
  • *
  • Posts: 96
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #30 on: December 29, 2007, 10:59:47 pm »
Here is a fancy colour picker. Uses HTML and Javascript, works in the browser. Especially handy for 8 bit colour.


http://www.daantje.nl/gpl-projects/minicolorpicker/

Just download and extract. It's designed for Unix-based operating systems, but Windows users can use WinRAR to extract it.

Offline Feron

  • 0100
  • ***
  • Posts: 1124
  • Karma: +0/-1
  • Carpe Diem
    • View Profile
    • Pixelheart
Re: Tools, Resources and Linkage.
« Reply #31 on: January 18, 2008, 07:59:37 pm »
I've been trying out Pixen a lot today and I think its just as good as Photoshop if not better.  Its great for tiling, as it shows you a tiled preview image unlike photoshop.  It also allows you to export your animated sprites as one sheet.  Its got quite a good pallette system - much better than adobe.  And with pixen there isnt any way of accidentally hitting those anti-aliasing boxes as i so frequently do in photoshop.  Its good to have a 100% pixel-art designed program for mac.

The one thing i've found though, is every time i try to export an animated gif it freezes.  Has anyone else had this problem?

Offline questseeker

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #32 on: January 30, 2008, 09:08:58 am »
An introductory article/tutorial by Rich Grillotti of Pixeljam games, focusing on very small low-res objects, basic concepts and using Photoshop.

Part 1

http://www.gamedev.net/reference/articles/article2455.asp

Part 2

http://www.gamedev.net/reference/articles/article2462.asp

Part 3 and last

http://www.gamedev.net/reference/articles/article2466.asp
« Last Edit: March 05, 2008, 02:03:54 pm by questseeker »

Offline taleon

  • 0001
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #33 on: January 31, 2008, 03:04:49 pm »
My favorite tool is `ArtGem'. It's perfect for pixelart but this project is discontinued.

Here is a link: http://www.rlvision.com/artgem_about.asp


Offline drZool

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile
    • enedahl.com
Re: Tools, Resources and Linkage.
« Reply #34 on: February 04, 2008, 11:06:04 pm »
Im searching for a pixel app to the Nintendo DS, so far all I found is NPA apps. Anyone know if such app exists or do I have to code it myself?

Offline Jamie

  • 0001
  • *
  • Posts: 63
  • Karma: +0/-0
  • ^ needs updated ^
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #35 on: February 04, 2008, 11:35:09 pm »
there was http://www.dsfanboy.com/2007/03/12/fatbits-pocket-painter-mario-paint-for-the-ds/ but i dont think it has been released, there is an app called Phidias aswell, which isent exactly pixel-perfect but if you tone all the settings down you can get a pixel brush which is decent for doodles and colouring to be toned up on pc afterwards  :y:

I personally would love something more made for pixeling, though imo using the pen would be a pain if there was no grid or you couldent see where your placing the pixel - i think keypad and a/b keys would work good for a pixel app on the nds.

Offline Shrike

  • 0010
  • *
  • Posts: 392
  • Karma: +1/-0
  • Yub Yub!
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #36 on: February 19, 2008, 03:49:23 pm »
Heres an awesome pixel art program for tiling:

http://www.geocities.com/kzsite2/TileSetMaker3BETA.zip
comes with an animator and can save gifs, ICO's, and jpg's.
solved all my tiling problems.
« Last Edit: March 03, 2008, 01:22:28 pm by coran »
Now, you can feel your tongue in your mouth.

Offline Hatch

  • 0001
  • *
  • Posts: 30
  • Karma: +0/-0
  • Half man, half human
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #37 on: February 27, 2008, 03:08:41 pm »
Im searching for a pixel app to the Nintendo DS, so far all I found is NPA apps. Anyone know if such app exists or do I have to code it myself?

There's Sprite Editor DS (SEDS) and Smoove.

I've only messed around with each one a little, but I can report that SEDS only allows you to work on 16x16 pieces, supports animation, and can save (though it might only be able to save in its native format, which seems a bit pointless). Smoove is technically usable, but you can't save and it's a very, VERY early alpha release with minimal functionality.

Offline Dennis

  • 0010
  • *
  • Posts: 187
  • Karma: +0/-0
  • spaced out
    • View Profile
    • http://www.dennisbusch.de
Re: Tools, Resources and Linkage.
« Reply #38 on: March 23, 2008, 09:18:34 am »
Pixel Checker (wip) Win (Mac through Mono)
It's a little tool that I'm writing (it's already usable in it's current form, it just lacks features like saving/loading the set of restrictions and saving the error image but I'm already working on that  done that), (old)screenshot.
(new screenshot(v2))

[edit]updated v2 again to support loading gifs and fixed a bug that could lead to wrong results, because some (pallette-indexed)images were stretched and auto-aa-ed on loading[/edit]
« Last Edit: March 23, 2008, 04:38:21 pm by Dennis »
"Well well says Treebeard, things will go as they will and there is no need to hurry to meet them." (from LOTR)
my software | my pixel art

Offline Break

  • 0001
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #39 on: April 12, 2008, 05:30:49 am »
I don't think this has been posted, I guess it relates to pixeling. They're at least fun to mess around with.

http://www.hiend3d.com/hq2x.html
http://www.hiend3d.com/hq3x.html
http://www.hiend3d.com/hq4x.html

Filters for smoothing out pixelated graphics on a larger scale. You probably know these if you emulate any, zsnes uses them. Much better than 2xsai or anything else out there.

If you download the executable, you have to run it from a command prompt. Take your graphic, rename it to input.bmp, and make sure it's in the same folder as the executable. Then in the command prompt type this exactly

hq2x.exe input.bmp output.bmp

the first part being whatever you're running, 2x 3x or 4x. Then an output.bmp will be created with a clean higher res image.

Offline robotriot

  • 0010
  • *
  • Posts: 168
  • Karma: +0/-0
  • Tubby mechanical friend
    • View Profile
    • robotriot
Re: Tools, Resources and Linkage.
« Reply #40 on: April 22, 2008, 10:45:10 pm »
I wrote a short tutorial on optimizing tilesheet layouts, don't know if it's useful to anyone.

http://www.elitepigs.de/blog/archives/17
WELCOME TO BATTLE SQUADRON

Offline Rosse

  • 0010
  • *
  • Posts: 179
  • Karma: +2/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #41 on: April 27, 2008, 03:25:14 pm »
Just found a bunch of (beginner) pixel tutorials from Kon (Alex-Hanson White) which are not in the tutorial list yet.

http://www.alexhw.com/pabbc1.pdf
http://www.alexhw.com/pabbc2.pdf
http://www.alexhw.com/pabbc3.pdf
http://www.alexhw.com/pabbc4.pdf
http://www.alexhw.com/pabbc5.pdf

Offline Sevensheaven

  • 0001
  • *
  • Posts: 11
  • Karma: +0/-0
  • Former creator of Amiga game graphics
    • View Profile
    • Sevensheaven
Re: Tools, Resources and Linkage.
« Reply #42 on: May 10, 2008, 12:05:01 pm »
I've got an addition to the video game resources:

http://hol.abime.net

It's the most complete database of just about any Amiga game that has ever existed, and it's got tons of pixel screenshots.

Offline Ai

  • 0011
  • **
  • Posts: 504
  • Karma: +1/-0
  • wolf
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #43 on: May 15, 2008, 12:50:32 am »
I'm posting to notify you guys that the ProMotion site is currently down.

EDIT: and up again :)
« Last Edit: May 15, 2008, 02:32:43 am by Ai »
Toasters need no speed limits.

Offline Lawrence

  • 0010
  • *
  • Posts: 201
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #44 on: May 20, 2008, 07:23:19 pm »
You can download Intelligent Systems' "IS-CGB-Character" Here. It's what they used for making Gameboy Color graphics. If you don't have a recognized "parallel cartridge" it will only run in demo mode though, since it's also used for viewing graphics on the gameboy color in real-time.

Offline Panda

  • Administrator
  • 0100
  • *
  • Posts: 1015
  • Karma: +0/-0
  • 威風堂々
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #45 on: May 26, 2008, 07:03:38 am »
Ok, finally updated.

Offline gdawe5

  • 0001
  • *
  • Posts: 6
  • Karma: +0/-0
    • View Profile
    • Sketchplanet
Re: Tools, Resources and Linkage.
« Reply #46 on: June 17, 2008, 05:38:33 pm »
Also I use Sketchplanet to release some tension and draw online.

Offline questseeker

  • 0001
  • *
  • Posts: 71
  • Karma: +0/-0
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #47 on: June 25, 2008, 09:04:48 am »
The popular Cosmigo Pro Motion has been updated to version 6.0.

Offline Ai

  • 0011
  • **
  • Posts: 504
  • Karma: +1/-0
  • wolf
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #48 on: October 31, 2008, 05:31:45 am »
http://wiki.freegamedev.net/index.php/Pixel_art has a little 'tutorial-in-an-image' showing the difference between right and wonky ways to render curves in pixel art.

EDIT: broken.
« Last Edit: November 11, 2010, 05:10:49 am by Ai »
Toasters need no speed limits.

Offline Panda

  • Administrator
  • 0100
  • *
  • Posts: 1015
  • Karma: +0/-0
  • 威風堂々
    • View Profile
Re: Tools, Resources and Linkage.
« Reply #49 on: October 31, 2008, 01:19:27 pm »
The AA example is horrible  :-X